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TNG Visual Effects - 3D Scanning Services

Building A Valuable Library Of Digital Assets

As Visual Effects Supervisors and Producers, it’s easy to concentrate on the immediate task at hand, such as scanning a specific body or face for the newest game, or scanning a special prop for that feature or episodic project, or even scanning a customized product for use in a commercial or music video.

full body and lidar scanning

Scanned digital assets can also be used for advertising, promotion, marketing, and public relations as well as supplemental content for websites, blogs, or trailers. Other members of the project’s team such as the Client, Executive Producer, or Head of Production may want to use the digital assets for purposes other than what is being worked on such as for the presentation or promotion of a new product design, showing a wider variety of colors, fabrics, or textures. In a pre-vis presentation or project pitch, VFX Producers could use those assets to add additional props or characters to the story, so their clients or investors could more easily visualize their appearance in the developing story.

3d scanning merchandise

You could save significant money down the line having those assets readily available, or they could even generate additional revenue. This is certainly something to think about in an age where digital assets are being used for a wider range of purposes. When the next project comes in, consider other ways the images might be used for.

Where’s your closest TNG location?

tng vfx locations

We welcome your feedback! Comment on our blog or visit our Facebook page.

 

 

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Virtual Characters in Entertainment

Virtual characters are being used in all aspects of entertainment from film to television to video games as we’ve seen in many productions over the last few years, and even in musical performances as in the famous Tupac halogram. Whether a character is modeled, 3D scanned or sculpted, they are in the production.

tupac-hologram

Virtual characters have been used to create heavy crowds of armies like in 300: Rise of an Empire, and the mob of zombies in World War Z. To create this, predetermined virtual paths (waypoints) are used based on our common movements and are randomly chosen to mimic real humans.

world-war-z zombies

Nearly all video game characters are computer generated (CG) with some becoming the main star through the use of Motion Capture (MoCap) and voice-overs, such as Ellen Page‘s character in Beyond: Two Souls, or the newly released Call of Duty: Advanced Warfare featuring Kevin Spacey.

Kevin Spacey, Call of Duty, 3d facial scan

Every year we inch closer and closer to bridging the gap between virtual and reality, and like all endeavors, change is inevitable. Stay tuned for more updates. The wave that is technology is something you want to be on top of rather than submerged in.

 

Where’s your closest TNG location?

tng vfx locations

We welcome your feedback! Comment on our blog or visit our Facebook page.