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TNG Visual Effects - 3D Scanning Services

The VFX Shoot for Texture Maps

Reference pictures are taken in Visual Effects to create texture maps. There are a number of outcomes to keep in mind. It has become a craft in its own right. It is more than getting your point-and-shoot out of your pocket – no matter how many megapixels it can shoot.

Great texture maps come from using the proper f-stops, apertures, camera lenses, lighting, etc. What is the effect you need? What is the outcome you’re looking for? Will you be requiring specular maps, displacement maps, normal maps, cavity maps, ambient occlusion maps, or some other type of map for your object or model?

The one we are constantly hearing about is for Cross-Polarization photography and specular maps.  This calls for a cross-polarizing lens and cross-polarizing Mylar to be used on your lights. By adjusting your lens on the camera back-and-forth, you can get the polarized look of no highlights on the talent and readjust the lens by 90 degrees to get the specular look.

specular cross-polarized

It is also very important to keep an even lighting on the subject as to prepare a flat lit model in production so that they can light the item or talent in their system with the proper conditions of the created environment.

This process gives our customers what they need.  We also shoot in raw as well as jpeg, to give us the ability to adjust the image if needed via white balance and other photographic manipulation.

As the saying goes, “The devil is in the details,”  however, the details are not always accessible. A professional photo shoot must be done with the 3D pipeline in regard, therefore you need to plan your shoot, and shoot your plan.

 

Where is your closest location?

tng vfx locations

We welcome your feedback! Comment on our blog or visit our Facebook page.

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3D Scanning: Digital Doubles with Props

Digital Doubles need to be accessorized from time to time with digital props. The digital props need to look as real as your character to keep the illusion. This, of course, all depends on how close to the camera the Digital Double and prop gets.

Full Body Scan with Prop, digital double, cyber character

What is a digital prop? It is an item that is built separate from the character, such as a hat, umbrella, gun, holster, or anything that is separate geometry from the digital double.

Props come in all sizes and shapes to support the storytelling process. Some props are extremely complex while others are simplistic. This is why your 3D Scanning company, or modeling company, would like to see a picture or sketch of the prop before bidding.

Buying props off the internet is always a mixed bag. Most are made to look like the item in general. Take care as to how it is constructed and textured. We have found some of them to be difficult and cumbersome to modify to look real, or like the prop is being used in the effect.

3d scan full body, lidar, large vehicle and building

Your Digital Double and the prop is a whole picture. They must support each other in the illusion. New props or overall upgrades coming to models will be Cyber Cloth and Cyber Hair that follow all the laws of dynamics you assign to them. Increased scanning capability is coming to us with new technologies. We are also looking for faster ways that help us deliver great quality in less time.

The future will demand all these changes along with better and faster delivery and communications services. We are all headed there sooner than we think.

Female Warrior, behind the scences, 3d scanning full body, props

Where is your closest location?

tng vfx locations

We welcome your feedback! Comment on our blog or visit our Facebook page.

Nick Tesi To Speak At The 2013 Production Pipeline Expo

Check out Nick Tesi, owner of TNG Visual Effects, at the 2013 Production Pipeline Expo this Saturday, May 4th at 2pm. He will be presenting, Does Your 3D Scanning Fit Your Pipe?, explaining how 3D Scanning fits into your pipeline. Come with your questions and ask the expert! He will also be the moderator for Understanding the Cloud on Friday, May 3rd at 3:30pm. Join the discussion!

3d scan full body, lidar, large vehicle and building

Where is your closest location?

tng vfx locations

We welcome your feedback! Comment on our blog or visit our Facebook page.

The Human Element Is Getting Better All The Time

Humans are the most important objects that we scan. They are also one of the biggest challenges to get all the parts of them right to look human or real. It is a challenge and a process that we have built a pipeline around.

3d head scan, facial scan

As a mobile 3D Scanning company, we bring our tools to sets or locations that are convenient for production, or commercial, or whatever the need is at the time. We know there are some big and awesome systems in the market, however they don’t travel well, if they travel at all. The important part of our business is to service the companies that need on-site quality work. This means great calibrations when the system is unpacked on site, being able to work through a variety of scenarios, and setting up professional photo shoots for textures.

We are opening and supporting six locations, and plan to be more local and available to many locations. We would like to be the seamless vender that appears when you need them, and is gone when you don’t. A local group gives you the advantage of scanning at the last minute, as well as saving on all those flights, hotels, meals and so on. Of course if you are in a tax credit area, it’s a double win.

full body 3d scan

We know the biggest concern is the cost of the overall work. It’s not enough to have characters that look great, animate well, and have all the right accessories, it’s also a matter of cost. The way of the business is more content for less dollars. Everyone is being pinched for lower costs and faster deliveries. We hope to replicate the success of Domino’s Pizza with fast delivery, but in the CG realm, specializing in 3D Scanning with delivery in days instead of weeks.

dynamic cloth test

Where is your closest location?

tng vfx locations

We welcome your feedback! Comment on our blog or visit our Facebook page.