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TNG Visual Effects - 3D Scanning Services

TNG Visual Effects’ Recent Work

Here is a sample of our most recent work. This CG character can be digitally inserted into any film, commercial, video game, or whatever the need. 3D scanning is the most efficient way to create a digital character and can be done on location or in our studio.

full body 3d scan

Where’s your closest TNG location?

tng vfx locations

We welcome your feedback! Comment on our blog or visit our Facebook page.

E-Commerce: Its Improvement and Prospective Views

E-Commerce: Its Improvement and Prospective Views

Automated business (e-trade) is a kind of a deal wherever sellers and buyers interact with and engage in all techniques in the business world, web based. It gets started originating from a time specifically where consumers are attracted to offerings that traders screen by going online for their internet pages. More

TNG adds Motion Capture (MOCAP) to their Services

As a 3D scanning company who primarily scans human bodies and human heads, it was only a natural progression for us to branch out into motion capture. This technology brings static dormant objects to life. A 3D scan captures the surface of a person’s skin and clothing. Once we’ve put together the scan, we unwrap the UVs and remesh it to prep it for texturing. After this step we may render the model, but the next step is to insert joints (a skeleton) so that there is something to drive the skin of the character into movement. This process is called rigging.

Melika-Mocap

Once our skeleton is sitting nicely within our CG digital double (3D scanned human), a process called weighting takes place. This allows you to determine how much of each specific joint will drive the skin near that joint, and having smoothed dialed in weights will visually create lifelike movements when the character is animated. To animate these joints without having to actually grab the joints themselves, a GUI (graphical user interface) is created, which is connected to the joints via orientation constraints. This allows an animator to more easily and intuitively animate a 3D character. After animation, the video is rendered frame by frame on a network of computers called a render farm.

The MoCap system we are using is called Noitom’s Perception. It is fully wireless, fast to setup, and easy to use. The first step is to have the talent strap up the sensors. We calibrate it to the system, and then analyze their gait (walking style). As we know a person’s posture varies, you can adjust for any imperfections by having their torso lean forward or backward as well as for how heavy their heel strike is or how weak the strike is. These features allow us to basically pre-process the animation before it’s even recorded, which results in a human looking animation despite any real-life incongruities. Once the animation is recorded, we post-process the animation in a proprietary software from Noitom, focusing on each time the character’s foot makes and loses contact with the floor to make it more realistic and believable. This process is quite easy, and quite fascinating. After this, the animation is taken to a software like MotionBuilder in which further post processing takes place as well as binding the animation to a character, and finally you may export out your realistic human motion capture data along with your CG model and render it in any software you’d like.

 

Where’s your closest TNG location?

tng vfx locations

We welcome your feedback! Comment on our blog or visit our Facebook page.

 

 

 

How to Write an e-mail Looking for a Internship

Make a professional e mail address. When sending home business correspondence, use a competent, clear electronic mail tackle. Evade nicknames or needless symbols and figures. A variation within your title can do the trick very well. For instance: Smit.smith@company.com might possibly be excellent. Should your latest e-mail address is related by using a social networking profile which contains any unprofessional articles and other content, develop and use a a variety of deal with. Also, alter your privateness options on social networking.
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Explore the organization. Just before you ask for an internship, study the company at which you would wish to do the job.

Crafting a message Requesting for a great Internship

Stop by their internet site. Browse through any news articles about them. In the event the organisation has an obtainable product, like social media, use the product for just a week to check it. Use your insights to craft your letter. Future employers recognize candidates who know a thing with regards to the business enterprise and will reveal this data coherently. Locate a mutual get in touch with. It can be helpful to have a connection in a service. Use social networks like LinkedIn and Fb to conduct key word searches to the small business. If contacts occur up, check their positions.

Crafting a message Requesting for a great Internship

Politely request a cell phone or in-person interview. Question for tactics involving your internship software. Mention your availability. More

Creating a CG Car for a Commercial, Film Prop, or Video Game

Toyota_RedThe process to create a computer generated image (CGI) involves hardware and software to produce a quality product. A 3D scanner is first used to capture the model, and then the raw data is processed into 3D modeling software such as Autodesk Maya or exported from AutoCAD. The high resolution data from the scan or CAD file is then optimized for CGI.

Let’s say the body of a vehicle is scanned and the scan or CAD data has higher than 2 million polygons. It then needs to be retopologized to a much lower resolution. A max amount of polys for any vehicle should be between 100,000 polys and 200,000 polys, depending on how close to the camera a shot was taken as polygon density varies. Whenever scan data has holes, all geometry needs to be cleaned up and/or retopologized. One tool we use for this (others are available) is ZBrush. When CAD data is used, inner parts that are invisible to the camera need to be deleted to make the file lighter.

Toyota_White_SilverIn the data prep stage we also start to create UV space for the geometry. If materials such as fabrics are hand painted, there should be a greater focus to get an even UV space so no stretching occurs. We use Headus UVLayout for creating the UVs. After the base model is done, we make sure to check the normals and nonmanifold geometry. We then export the data to Maya for polishing the model.

To scan the exterior of a vehicle takes approximately a week or so, based on detail. If the interior also needs to be scanned, add an additional week or more depending on the level of detail and coverage needed.

Toyota Interior

The product is normally delivered with UVs and  textures/shaders, but can be customized to our customers specific need.

Where’s your closest TNG location?

tng vfx locations

We welcome your feedback! Comment on our blog or visit our Facebook page.