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TNG Visual Effects - 3D Scanning Services



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A conspicuous functionality that certain selections from a wide open atlas might be the jigsaw meet about the continental margins. For that reason, when merged as one full-size dish to the earth’s crust a realistic explanation is the continents happen to be. More

Inertial Based Mocap Vs Optical Based Mocap

What is motion capture? Motion capture (mocap for short) is when you use technology to capture the intricate motions of an actor or actress for use in film, television or video game.

motion capture, mocap

Traditional hand key animation is a slow and tedious process. You can go through countless iterations over the course of several months to get the right movement.  With motion capture you can literally take the keying into your own hands by acting it out yourself, or by having an actor do it. This allows a Director to go through as many takes as they need in a single day of shooting. Depending on the amount of cg characters needed, an entire show could be shot in just a few days. You can also continue working on the data to create the exact animation you want for a character.  For a film, using pre-vis with motion capture can help setup shots well in advance saving time in production.

Motion capture, mocap

Inertial based motion capture has the possibility to go anywhere, and space is not a deciding factor in where and when you shoot. With Optical based motion capture systems, you are generally limited to a building with optical based cameras already set up. To bring Optical based systems to a set would be time consuming and costly, and requires a lot of prep time. Optical based systems also have pitfalls like occlusion. Occlusion happens when two markers come into close proximity and prevents the camera from seeing both markers. This could happen if you needed to cross your arms while shooting. With inertial based motion capture, there are no cameras and no line of sight issues, and everything can be up and running in 30 minutes. The sensors work like wifi remotes tracking the movement and everything is worn on the body – 17 sensors covering 15 joints. One thing to note, inertial based motion capture systems need to be used in an environment with little to no metal.


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TNG Test: Creating 3D Hair

Maya’s hair system was used to create the long straight hair style. After researching detailed images of what real human hair looks like and falls like, the first step is to create the base layer of hair, demonstrating the way you want it to be. Then it’s really about styling it by editing each curve until you get the result your satisfied with.

The secondary layer is then created in order to get the frizz effect on the top coat – no hair is perfectly smooth and without frizz. By doing this, another hair system is creating by editing its clump curl, noise, and reducing the amount of hair for each clump.

3d hair test


V-Ray hair material and V-Ray rendering was also used to create this render.


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tng vfx locations

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