Jan 15 2013
At TNG Visual Effects, we’ve developed a new method of 3d scanning for hair. This is quite monumental because it is widely known that scanners have difficulty with hair due to it not being a solid object, among other problems.
The type of hair we can scan will be static, and cannot be animated, but would serve as good reference, or in cases where the hair will not move in a scene. Granted, for humans, it is necessary to manage the hair with a cap or such in order to fully capture the ears. Hair may also be found on props such as rope or a mask. Animals are mostly covered in hair, and should thus capture more easily. We’ve also come across many outfits for production that have hair. As we step into the future, we’ll be debuting new technology and techniques with the intent of nothing but stellar results.
Where is your closest location?
We welcome your feedback! Comment on our blog or visit our Facebook page.