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TNG Visual Effects - 3D Scanning Services

Creating a CG Character

In the world of entertainment, great story lines need great supporting characters. This is a fact that is never lost on a 3D character artist.

full 3d head scan, vampire, pirate

A great deal of work and planning goes into each and every inch of a character to create a world that the audience wants to be a part of. In the past, that required countless hours of anatomical sculpting, touch ups, and revisions. With the help of 3D scanning, an artist no longer has to toil endlessly to achieve the likeness of an actor or the proportions of a costume. The more tedious steps of that process are eliminated which allows them to create at a higher rate, bringing down budgets and raising quality all at once.

full body 3d scan plus textures

3D scanning is changing the face of the industry and just at the right time. It’s really amazing to see just how much detail the scanners can pick up. As quality expectations from the audience rise, the industry must adapt making this technological breakthrough a big step in the right direction.

 

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tng vfx locations

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Joining the California and Louisiana Locations, TNG Visual Effects Opens Satellite Office in Vancouver

Contact: Nick Tesi

TNG Visual Effects

3424 W. Carson St., Suite 210

Torrance, CA 90503 USA Toll-free: +1 877-879-2040 Local: +1 424 -237-1730 Email: info@tngvisualeffects.com

Website: http://TNGVisualEffects.com

 

FOR IMMEDIATE RELEASE:

 

JOINING THE CALIFORNIA AND LOUISIANA LOCATIONS, TNG VISUAL EFFECTS OPENS SATELLITE OFFICE IN VANCOUVER

3D Scanning service TNG Visual Effects Canada, Inc. has officially opened for business in Vancouver, with a Toronto office on the way.

vancouver, bc

Vancouver, BC

Just as Vancouver’s tax credits and talent lure many stellar productions to this growing film location, TNG Visual Effects has embraced the new territory by opening a Vancouver office supplying the quality service TNG’s clients have come to expect: an elegant and cost effective solution serving the industry’s 3D Photogrammetry needs.

Located at Park Place, 666 Burrard Street, Suite 500 in Vancouver, B.C. the new location makes three, joining the corporate office in Los Angeles and the Louisiana office next to Pixel Magic at 537 Cajundome Blvd. Ste #132 Lafayette, LA 70506. A Toronto office will open soon and is already accepting clients.

TNG Visual Effects delivers a photo-realistic digital model applicable to film, television, video game productions and more. The process is fast and efficient and for the client, is literally as simple as standing there. Offering scanning services for characters, vehicles, and interior/exterior architecture, TNG’s expert technicians scans the subject, their artists’ fine tune the model and textures, confirm the strict quality control standards are met, then the file is FTP’d to the client. The process is overseen by Founder and President Nick Tesi, who brings over 28 years 3D scanning experience to the table.

Completely mobile, TNG brings this technology to your door anywhere in North America within 24 hours, with additional services and locations planned for the near future. “As the company grows,” says Tesi “we continue to build our service, and in the interim customers will get our full size service and quality in Vancouver with local service and tax credits.” Tesi’s dedication to the craft has built an impressive client list, including Fox, Summit Entertainment, Evergreen Productions, HBO, Stargate Studios, Acne Media, Blur Studios, THQ, Midway, Sony, 2K Sports, Bioware and EA.

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Contact us for your 3D scanning needs either by calling our toll-free number +1 877-879-2040 or via email info@tngvisualeffects.com /nicktesi@tngvisualeffects.com

 

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Scanning for Facial Expressions

How important are facial expressions when 3D scanning a character? It may seem easy, but are we ever truly aware of what our face is doing when we are experiencing an emotion? What does a genuine sad face look like, or a happy face or an angry face? From time to time we are asked to capture facial expressions during a 3d scanning session, and thinking about the above questions, you can imagine how this task can become challenging. Furthermore, if the expressions are not previously selected, the talent is at odds as to which pose should be captured.

Viking_3d scanning_facial expressions

We’ve come up with a couple of solutions that we know can provide a smoother, more efficient session not only for us, but for the talent.

Solution #1

Review the scene that is calling for the emotion and create a list of possible expressions the character can portray to deliver a believable scene. You can also prerecord the talent acting out the scene to get a better picture as to which emotions you will need.

facial expressions, 3d scanning, viking

Solution #2

Create a list of common expressions/emotions your projects tend to use that you can provide to the talent and/or 3D scanning technician each time facial expression capture is needed.

These tips are simple and easy to implement. They may seem minor and commonsense, but in our experience working in this business, we have found that every little bit helps.

 

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tng vfx locations

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VFX Today

There are many articles circling the internet that talk about visual effects and how much they are actually used. Automatically one thinks of big budget films like Spider-Man, Captain America and Godzilla, and yes they are used in those types of films, however, they can also be found in projects like video games, commercials, and even lower budget independent films. Here is a list of some projects that have used VFX.

1. The Polar Express: Released in 2004, this was the first feature film to be shot entirely on a motion capture stage. In The Polar Express, starring Tom Hanks as the dad, train operator and mysterious roof passenger, it was incredible to see an animated actor that really looked like a cartoon version of himself. To capture the specific details of Hanks face and characteristics, facial recognition technology was used through a series of 3D scanning and motion capture sessions.

Tom Hanks, Polar Express, motion capture

2. Avatar: Released in 2009, James Cameron described this film as a hybrid with full live-action shot in combination with computer generated characters and live environments. With half the film being set on the planet Pandora, actors such as Sam Worthington, Zoe Saldana and Sigourney Weaver spent months on a motion capture stage while acting out each scene that involved their Na’vi alien characters.

Zoe Saldana, Avatar, motion capture

3. Tron: Legacy: In 2010 Jeff Bridges reprised his role as Kevin Flynn in the Tron sequel, Tron: Legacy, and plays a new character CLU which is a program that resembles a younger version of Flynn. To create CLU, Bridges performed the scenes in motion capture gear and later his head was replaced by the younger digital version. To mimic his facial movements, micro cameras with infrared sensors were used.

Jeff Bridges, Tron, motion capture

4. David Guetta’s Music Video Featuring Nicki Minaj: The music video Turn Me On that came out in 2012 featured a mechanical version of Nicki Minaj, along with other doll-like creatures. To create Minaj’s character, she first went through a 3D scanning session to create a digital version that could be used in the video.

Nicki Minaj, Turn Me On, 3d scan

5. Beyond: Two Souls was released in September of 2013 and featured actors Ellen Page and Willem Dafoe. David Cage, CEO of Quantic Dream, stated having an emotional narrative was an important point to the development of the game. To capture the actors specific facial expressions and body movements, they were first 3D scanned and then went through several sessions of motion capture to make the virtual versions of themselves as close to life-like as possible. The entire process took over one year to collect enough data to create the game.

Beyond 2 Souls, motion capture

6. Call of Duty: Advanced Warfare will be released on November 4, 2014 and features actor Kevin Spacey. To recreate someone as iconic as Spacey, he went through a series of 3D scanning and motion capture sessions. It takes highly skilled artists to make true replicas of people, objects, and locations that are well-know.

Kevin Spacey, Call of Duty, 3d facial scan

Click here to view more films that used VFX.

 

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The Future of Visual Effects

Visual Effects are used more than ever in the entertainment industry. Each year more sets, machinery, props, and characters are becoming digital.

full body and lidar scanning

With the use of green screens and stand-in props, an actor can be anywhere in the world, fighting off monsters or flying an alien spacecraft. The character or prop can be scanned or modeled and then sculpted, or if you have the proper permissions, taken from another show and used again.

Before you know it, there will be a world of digital images accessible to the entire industry through a virtual library. Shows and projects will be completely computer generated from the characters to the weapons to even the locations. The human element will exist only through motion capture and voiceovers. Story generators exist today, but maybe in a dozen years such programs will develop blockbuster scripts. Perhaps there will still be a need for a director to make sense of it all.

mocap stage

What are we getting at? We believe that in the near future movies, commercials, and television programs will be 90-100% digital. Today, 3D scanning is used as a starting point to create a digital asset, but if our predictions become reality, are you ready?

3d scanning before & after

The cameras on set may be able to capture 3D scan data as well as visual color, allowing for the viewer to pan around environments in movies – to be able to basically be your own 3D camera flying around in a free roam – or to be able to have a viewpoint from each character in a 360 degree bubble.

 

Where’s your closest TNG location?

tng vfx locations

We welcome your feedback! Comment on our blog or visit our Facebook page.