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3d models

3d models

Are Video Game 3D Models Related to Film and TV 3D Models?

The answer is yes they are. If you’ve had a character 3d scanned for a video game, you can definitely use the same model for other venues. Although, it does get a little tricky if you decide to use different actors. You will need to find models of the same body type and do head replacements. This will give the game the same look, feel and experience as the film and/or TV show.

full body 3d scan

However, planning is everything and if planned correctly, all of the assets could be scanned at the same time, thus saving all projects time and money. This not only includes the characters, but props as well, such as weapons, cars, buildings etc. If you are doing a film based on an older game, of course a lot would need to be modeled after the environments and buildings that are used in the game, that is if you decide not to change the settings.

3d scanning props

lidar scan building

When Nick Tesi, founder of TNG Visual Effects, led his previous 3D scanning company, they delivered over 1500 heads for one game and hundreds of bodies for another. Through that experience, he brought along the knowledge that the more characters you work on the more efficient the project becomes, thus becoming more cost friendly for our clients. The idea is to work fast and furious!

We find that the work we do on film, TV and games call for a lot of the same processes. Therefore, if you’re making a movie into a video game, or vice-versa, give us a call. Now when the internet starts to compete against TV, well that will be more of a stretch to get into their price range.

Where is your closest location?

tng vfx locations

We welcome your feedback! Comment on our blog or visit our Facebook page.

Realistic Expectations in 3D Modeling

As we progress down the road of visual effects and this industry, we marvel at how many projects we’ve had a chance to be a part of. Of course we would love to have our 3d models be the star of every action scene, but even in the cases where the scene is static and the character or item gets blown up, set on fire or put in a situation where live action doesn’t make sense, still we are proud of our work.

All of that being said, our job is not an easy one. Our challenge is producing a product that can stand on its own, especially in the eye of the public. But, this pressure is what drives us.

3d scan_full body_lidar_large vehicle and building

Before our products are viewed by the public, they go through a series of quality control, not only by us but by the receiving company or group that needs to make the model work in their scene or production. On a complicated model or character, the detail is the start of the mountain we climb. That, coupled with the amount of time we have to complete a project, can further complicate the climb. Although, the deadline alone is not the killer.

The 3 challenges that most modeling and scanning companies face are:

  1. Budget
  2. Quality
  3. Speed

full body 3d scan

In this economy with so many smaller companies going belly up, not many account managers will agree to only having two of the three choices listed above. They would be more afraid of the VFX producer saying, “Well you are one of three companies bidding, so is that your final answer?” No, they want it all. So the best thing a modeling or scanning company can to do is to try and conquer the best 2 out of 3, and if possible add a buffer somewhere in the event a real problem pops up.

We all know stuff happens that is out of our control, so we pivot and get it done. Quality is what we all want, and what ultimately separates the companies that can from the companies that can’t. If what we do was easy, anyone could do it. We know the VFX bar is always rising; it’s just too bad the budgets aren’t following an upward swing as well.

 

Where is your closest location?

tng vfx locations

We welcome your feedback! Comment on our blog or visit our Facebook page.