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3D scan

3D scan

Creating a CG Character

In the world of entertainment, great story lines need great supporting characters. This is a fact that is never lost on a 3D character artist.

full 3d head scan, vampire, pirate

A great deal of work and planning goes into each and every inch of a character to create a world that the audience wants to be a part of. In the past, that required countless hours of anatomical sculpting, touch ups, and revisions. With the help of 3D scanning, an artist no longer has to toil endlessly to achieve the likeness of an actor or the proportions of a costume. The more tedious steps of that process are eliminated which allows them to create at a higher rate, bringing down budgets and raising quality all at once.

full body 3d scan plus textures

3D scanning is changing the face of the industry and just at the right time. It’s really amazing to see just how much detail the scanners can pick up. As quality expectations from the audience rise, the industry must adapt making this technological breakthrough a big step in the right direction.

 

Where’s your closest TNG location?

tng vfx locations

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3D Scanning: Increasing Quality, Not Cost

 

3d scan, facial scan

Take a look at the ultra high resolution 3D scan in the center of the above image and compare it to the standard 3D scan on the right. Do you notice how it captures more detail around the eyes and lips showing clear and defined lines around the mouth and nose?  This comes from moving to a system that matches up to .1mm of the model as opposed to .5mm. You wouldn’t think it could make a big difference, but when you look at the images above you can see right away that it does.

Why is this important? Capturing as much detail in a scan helps modelers and texture artists create a digital asset that is a true copy of the original model or object. Using a reference photo along with a detailed scan allows artists to eliminate any guess work.

We are always looking for better ways to get the detail that is needed for production whether it is for film, television episodics, commercials or game trailers and cinematic.  As time marches on in VFX, better HD quality and working toward a better cost effective solution for characters that were 3D scanned is what they are looking for.

This all goes back to the three basic needs of production: a great price, a quality product and a short time frame. Providing only two of the three basic needs will leave you in the dust. As a 3D scanning service bureau, our challenge is to provide our clients with those three basic needs, all the while having the ability to be mobile. It is a challenge, but not impossible.  If you stay in one place in this industry you will fall behind. That is why we never stop looking for the latest in technology and continue to keep our company at the forefront.

 

Where’s your closest TNG location?

tng vfx locations

We welcome your feedback! Comment on our blog or visit our Facebook page.

Have You Thought About Insurance Scanning?

What do we mean when we say insurance scanning? It means to have 3D scan data available on any model you may need due to unforeseen circumstances during the length of your project. This data comes in handy most commonly during post, when you realize there are shots that need to be inserted or changed.

Nina_full body 3d scan

There are other instances as well, such as the main or supporting talent becomes ill or has an accident preventing them from finishing the project. This is where the doubles and digital doubles  are called in to complete the project (especially if the project is more that 50% complete and would be too expensive to start over with new talent).

texturing

Another idea is to scan each set that is used in your project before you strike it. Some or all of the data can be used in pre-vis as well as in the project, but the bottom line is knowing you have the scan data available as a backup in case you need it. Other items that can be scanned and archived are vehicles, buildings, props and animals.

LIDAR SCANNED BUILDING, 3D SCANNING

This service is inexpensive when compared to the alternative. Contact us for more information or if you have questions.

Where’s your closest TNG location?

tng vfx locations

We welcome your feedback! Comment on our blog or visit our Facebook page.

 

 

 

 

A Holiday in Hollywood

Holidays in Hollywood. Is this possible? Does Hollywood stop at the Holidays to rejoice and celebrate, or do they just go on with business as usual?

laser scanner, lidar scan, 3d scan, train, christmas

Hollywood Parade

At TNG Visual Effects, we stay flexible. We would like to put everyone on holiday but it is Murphy’s law that our biggest project will call. We want to be available for your scanning needs all season. Therefore, everyone here at TNG is on standby. The silver lining is that we are ready for anything. We enjoy the holidays and are ready to go at a moments notice!

There are projects out there already slipping behind schedule that will keep on going right up to Christmas, close down for a day, and get right back to it. It is a shame, but that’s business – the entertainment business that keeps plowing straight ahead to get the content out and move onto the next project.

Whether it is films, TV (commercials and episodic’s), video game trailers, or cinematic’s, the projects keep striving to stay on schedule.

We are happy to help complete your 3D scanning needs fast and efficiently. There is always time for celebration and enjoying the season. So call us and we will get the scanners, reindeer, and red suits out and be there in the wink of an eye!

 

Where is your closest location?

tng vfx locations

We welcome your feedback! Comment on our blog or visit our Facebook page.

3D Scanning: Art or Science?

3d head scan low resolution to film resolution

Should we consider 3D scanning art, or science? It’s a great question because 3D scanning for visual effects remains a driving technological endeavor. Take a quick browse on YouTube and you’ll see laser scanners, structured light scanners, photo -based modeling, emerging technologies, and even the Kinect getting their fair share of air time. Much of the information shared is geared toward ensuring we have a good understanding of how to get the best out of these technologies. 3D scanning work is then followed up by stitching parts together as precisely as possible. This is all part of the technical process. It’s a science of knowing how to get the best out of your equipment.

The process is then turned over to modelers and sculptors who take the 3D scan to the next level. This is where the real artists’ eyes come in to play. A well-skilled or naturally talented artist will know how to take the digital scans and mold it to fill in any holes, smooth seams and make sure the 3D models look exactly like the talent or object in reference. Many pipelines call for the re-topology of the 3D model with quad polygons equipped with UV’s. There’s also a need to have edge loops set up on the lips and other high poly areas. Now the texture map artists take the high resolution photos and place them on the model to give them a flat, consistent look that represents the real look of the character or object. The finishing touches are usually done with Zbrush or Mud Box to add the very fine detail.

This is a process that creates a photorealistic representation of the character or object needed for that perfect VFX shot. Yet, the question still begs the answer… Is 3D scanning art or science? Consider the use of computers, software and 3D scanning equipment needed to get the results you want. Then, consider the artists who bring the 3D models to completion. Years of sketching, sculpting, schooling, training and learning how to apply their talents to software programs enabling them to inject just the right amount of everything needed to get the look we demand from them. They are digital artists. And therein lies the answer. 3D scanning is a delicate fusion of both art and science.

 

Where is your closest location?

tng vfx locations

We welcome your feedback! Comment on our blog or visit our Facebook page.