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digital double

digital double

Behind-the-Scenes with TNG Visual Effects

 

Take a look at some shots from behind-the-scenes with TNG.

Our founder, Nick Tesi is giving the model some direction on stance and poise. It’s important that she stays in the same position throughout the shoot.

In this session, we also shot for facial motion capture. To help the model out, Nick shows her some examples of facial expressions she can use.

Nothing but fun times at TNG!

3d scanning services, behind the scenes

3d scanning services, behind the scenes

3d scanning services, behind the scenes

3d scanning services, behind the scenes

3d scanning services, behind the scenes

3d scanning services, behind the scenes

3d scanning services, behind the scenes

3d scanning services, behind the scenes

Where’s your closest TNG location?

tng vfx locations

We welcome your feedback! Comment on our blog or visit our Facebook page.

 

 

TNG Visual Effects’ Recent Work

Here is a sample of our most recent work. This CG character can be digitally inserted into any film, commercial, video game, or whatever the need. 3D scanning is the most efficient way to create a digital character and can be done on location or in our studio.

full body 3d scan

Where’s your closest TNG location?

tng vfx locations

We welcome your feedback! Comment on our blog or visit our Facebook page.

Creating A Digital Double

What is the difference between creating a digital character and developing a digital character? Did you even know there was a difference?

It all depends on the expectation of the final product. To fully develop a character, especially if a well-known actor is in the scene, involves a much larger effort to create facial performance, cyber hair and cloth, and apply character lighting and final scale, all the while making sure it is an exact match to the original talent to keep a smooth transition.

For example, if the digital copy you’re working on is the main character and needs to be on the screen for a long period of time, such as Brad Pitt’s character in The Curious Case of Benjamin Button, then a lot of time would be spent on matching the digital copy to the actor. If the character you’re creating needs to jump off a building, transform into something, or burst into particles, then less time would be spent on perfecting the details and making sure it was an exact match, but it would retain having the illusion of being perfect.

Here’s how we do it. 3D scanning the character is the first step, but you must also do a photo shoot of the talent for reference photos. The next essential step is the photo acquisition of high resolution textures with and without polarization. This will help create more accurate Ambient and Specular maps to be used later in the texture mapping process.

3d scan_full body_lidar_large vehicle and building

The model is then delivered with flat textures (or no lighting values). The production house has the option of adding those values in later when matching the plates. They can also incorporate different types of shaders to match skin such as Subsurface Scattering to give a more lifelike or realistic look to the digital double.

3d head scan, digital character, scarf

As the craft develops, it will be hard to tell the difference between the real character and their digital double. There is still a lot of work to be done on the fully digital character to act alongside real characters, but the day is coming and facial performance, mocap, and digital doubles will all come together with lower costs and time lines of creation.

Until then, we do our best on this quest while servicing the needs of the entertainment community.

Where is your closest location?

tng vfx locations

We welcome your feedback! Comment on our blog or visit our Facebook page.