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Lidar Scanning

Lidar Scanning

The Freedom of Motion Capture

Over the last several years Motion Capture has taken the entertainment industry to a whole new level. Imagine The Lord of the Rings without Gollum or The Planet of the Apes without Caesar…hard to do. There are a number of systems out there that can capture motion using Optical Cameras and/ or Mechanical Cameras to create motion, and as technology evolves there will be a dozen more options to choose from.

As you begin the planning and creating of your next Motion Capture project, there are three additional elements that factor into the equation: time, quality, and cost. These three parts can feel like you’ve entered into the Devil’s Triangle, but we assure you, there’s always a way to achieve everything your project calls for.

motion capture, perception, noitom

We have been working with a company called Noitom that has taken a new direction with Motion Capture. The system is inertia based and eliminates the need for an array of massive cameras and instead creates an active area of capture. This does not mean that optical systems are not mobile, however, there is a lot more work to transport and room them, as well as setting them up. Although this may not be of concern on a very big project due to their reputation for great quality capture, if your project calls for one, two, or three people to be interacting in a smaller area, an easy to set up inertia based system may be a good fit.

Perception, motion capture

We are exploring all the capabilities and doing test captures to give you a fast and reliable experience. Once the markers are in place there are just a few calibrations and you’re off capturing incredible moves that you want to see in your project. The idea with this system is to have the moves planned and practiced ahead of time so you know exactly what you want to do and can move through quickly. Not to simplify things, but if all is done right from the start, it will be a more stress free experience.

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tng vfx locations

We welcome your feedback! Comment on our blog or visit our Facebook page.

 

 

 

Do Your Characters Stand Up to Photoreal Expectations?

It seems you need to achieve the impossible to amaze your audience. With so many options to get your talent or star to the big screen, you may choose to go the digital route by giving the character the ability to fly, fall off a building, freeze, burst into particles, or whatever creative way you can think of to make the character stand out.

facial expression, 3d scanning, pirate

Moving in that direction, there are still a number of choices. You can either have the character modeled from scratch, have a maquette of the character created, use a stunt person, animatronics, or 3D scan the person. The fastest and most effective way that we’ve seen is to 3D scan. A 3D scan actually creates an exact copy of the talent and can be used anytime during the film or project. The talent can also be scanned in a swim suit, or in form-fitting fitness clothes and can have different outfits built around them.

full body 3d scan, full body poses

Victoria_2nd

This works well in an episodic for television or for a series of films like Lord of The Rings, The Twilight series, or Harry Potter. In the event a shot is needed and the talent is unavailable, another approach we like is the concept of insurance scanning – scanning everything you could possibly need and then archiving it until the need arises. This insures that there is always a way to finish the project.

These assets can also carry over to the interactive field or perhaps the creation of a video game made from a film concept or vice versa. Why not reuse assets? The producer may even find a way to make small VFX budgets work.

full body 3d scan

These are just some ideas on how to help keep future budgets in check. We are always looking for ways to reuse assets to stay relative to the project or to build a library, which speeds up production.

 

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tng vfx locations

We welcome your feedback! Comment on our blog or visit our Facebook page.

 

 

SIGGRAPH 2014: Vancouver Convention Centre

Our Founder, Nick Tesi, was having too much fun at the SIGGRAPH Conference held at the Vancouver Convention Centre!

siggraph 2014

siggraph 2014 siggraph 2014

 

 

Where’s your closest TNG location?

tng vfx locations

We welcome your feedback! Comment on our blog or visit our Facebook page.

 

 

Shopping Online: The Craze is Building

We use our smart phones, tablets, laptops, and computers more and more to shop for our favorite products. As consumers, we are getting used to the instant gratification we get from shopping online. As a business owner, you are always looking for that edge that will keep you one step ahead of the curve.

One way to do this is to create cyber products that showcase your merchandise in every color, shape, material, etc. you have available to your customer.

3d scanning merchandise3d scanned sunglasses

3d scanned shoe

If your product is a watch, for instance, each customer can build out their own creation by choosing the band, color of the face, overall finish, etc. essentially creating a one of a kind treasure.

3D Scanned Watches, accessories

Taking it one step further, what about creating a cyber body that can morph into specific measurements, letting your customer see in real-time what the article of clothing will look like on them? It is a new world of representing your products where the sky is the limit.

As the evolution of technology pushes us into a more virtual world, our only request is that you shop from the safety of your home, and not while driving your beautiful new car that you customized on your mobile device while you sat in traffic. :)

Where’s your closest TNG location?

tng vfx locations

We welcome your feedback! Comment on our blog or visit our Facebook page.

Building a Character in Their Best Light

Carolyn full body 3d scan

Happy belated 4th of July to all of you. We hope you spent it with lots of family, friends, food(!) and time off. As you can see in the example of our Patriot above, she is still busy getting some of the “barbecue” out of her teeth (we’ll giver her the benefit of the doubt). But getting back to the topic at hand, how do you build a character to meet your exact expectations?

blendWireframe

During production, we all know how one can run around multitasking like a mad person leaving little time to really focus on the detail. Here are some tips to help keep your projects on track.

Tip #1: When using outside resources, the feedback we often receive from our artists is the lack of art direction from the start, helping them get it right the first time. So our first tip is to really map out what you expect out of the character that will be 3D scanned and/or 3D modeled.

Tip #2: Give details about the clothing, hair, facial detail, props, etc. For instance, if the character is wearing a jacket, does it need to be open, zipped up, buttoned up, partially open, etc.? If you will be scanning the head, will cyber hair be used or will they be wearing a hat, helmet or other device that will cover the hair? Next, how close to the camera will the character need to be for detailed work to the face? Will their whole body need to be in the shot? There is a great deal to consider when 3D scanning characters, especially if they are up close. We will always ask about the topology for the rigger as well to make sure it works for them the way they are used to.

Tip #3: Don’t get stuck in the valley of assumption. If there are other specifics you have, be sure to inform your team or outsourced team. The more you express your expectations, the fewer conversations you’ll need to have.

Our Patriotic Vampire above had a completely different position and different clothing. She received a new texture map for her outfit and her head received a newly modeled hat. We added the knife and axe from our inventory and repositioned her hands and fingers around them.

TheCarolynsv1

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