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motion capture

motion capture

Behind-the-Scenes with TNG Visual Effects

 

Take a look at some shots from behind-the-scenes with TNG.

Our founder, Nick Tesi is giving the model some direction on stance and poise. It’s important that she stays in the same position throughout the shoot.

In this session, we also shot for facial motion capture. To help the model out, Nick shows her some examples of facial expressions she can use.

Nothing but fun times at TNG!

3d scanning services, behind the scenes

3d scanning services, behind the scenes

3d scanning services, behind the scenes

3d scanning services, behind the scenes

3d scanning services, behind the scenes

3d scanning services, behind the scenes

3d scanning services, behind the scenes

3d scanning services, behind the scenes

Where’s your closest TNG location?

tng vfx locations

We welcome your feedback! Comment on our blog or visit our Facebook page.

 

 

Let the Inertia System Move You

We’ve been working with an inertia based motion capture (Mocap) system called Perception. It is capable of providing accurate motion capture data of single or multiple characters. Perception is compact and wireless and brings a freedom from needing to be in a building or large space with hundreds of lights and a team of people directing a performance. An Optical system is an alternative Mocap system available, but there may not always be a need for that level of attention, stage size, expense, and all that goes with it.

Perception doesn’t have a long calibration or setup time and you don’t have to worry about occlusions. You can also use it outside, which allows an even greater freedom for movement and capture.

One of the most important things for us is the ability to bring our 3D models to life after we 3D scan them. There are a number of ways to make your character move from hand-keying animation to using several different types of Mocap.

When choosing a Mocap system, you need to look at what is available. The systems are now very specialized, so find out both what you need and the budget you have available for your project. Also incorporate how long you have to complete the work to meet the deadlines for the project.

Good luck with you productions and as the saying goes “The mind is like a parachute, it works best when open.”

Where’s your closest TNG location?

TNG North American Locations

About TNG Visual Effects

Contact Us

We welcome your feedback! Comment on our blog or visit our Facebook page.

Artec Interviews TNG: Eva and Spider: Bringing you mind-blowing visuals

Artec scanners really help us bring excellent, high quality 3D models to our clients. Our founder, Nick Tesi sat down with Artec Group Inc. and discussed the process behind 3D scanning and how it plays a big part in the entertainment industry.

Read the full article here.

3d scanning, head scan

full body 3d scan

3d scanning merchandise

 

Where’s your closest TNG location?

tng vfx locations

We welcome your feedback! Comment on our blog or visit our Facebook page.

MOTION Equals NOITOM in Mocap

Noitom’s Perception is a new inertia based Motion Capture (or Mocap) system available in North America. It’s very compact and can go nearly anywhere in its small traveling case. It is by far one of the most mobile units we’ve worked with.

Noitoms Perception, Motion Capture System

We’ve been testing Perception in our studio over the last few months and have been really surprised with how fast and easy it is to use. For us this was the real test because when you take new equipment to a production set or to a new venue for demonstration, you never know what technical problems could happen. Perception has 17 trackers to capture movement and can be easily placed on the body. After you set up a laptop and calibrate the markers via performing three poses the system,  it’s ready to go.

Noitoms Perception, Motion Capture System

Perception is supported by third party software like Autodesk Motion Builder, Maya, 3DS Max, Unity 3D and the Unreal Development Kit. You can purchase a system for yourself or you can utilize TNG’s Mocap service. It’s a fast and easy way to get the natural movement you want.

 

Melika-Mocap

Contact us if you need Motion Capture for your project.

Where’s your closest TNG location?

tng vfx locations

We welcome your feedback! Comment on our blog or visit our Facebook page.

TNG adds Motion Capture (MOCAP) to their Services

As a 3D scanning company who primarily scans human bodies and human heads, it was only a natural progression for us to branch out into motion capture. This technology brings static dormant objects to life. A 3D scan captures the surface of a person’s skin and clothing. Once we’ve put together the scan, we unwrap the UVs and remesh it to prep it for texturing. After this step we may render the model, but the next step is to insert joints (a skeleton) so that there is something to drive the skin of the character into movement. This process is called rigging.

Melika-Mocap

Once our skeleton is sitting nicely within our CG digital double (3D scanned human), a process called weighting takes place. This allows you to determine how much of each specific joint will drive the skin near that joint, and having smoothed dialed in weights will visually create lifelike movements when the character is animated. To animate these joints without having to actually grab the joints themselves, a GUI (graphical user interface) is created, which is connected to the joints via orientation constraints. This allows an animator to more easily and intuitively animate a 3D character. After animation, the video is rendered frame by frame on a network of computers called a render farm.

The MoCap system we are using is called Noitom’s Perception. It is fully wireless, fast to setup, and easy to use. The first step is to have the talent strap up the sensors. We calibrate it to the system, and then analyze their gait (walking style). As we know a person’s posture varies, you can adjust for any imperfections by having their torso lean forward or backward as well as for how heavy their heel strike is or how weak the strike is. These features allow us to basically pre-process the animation before it’s even recorded, which results in a human looking animation despite any real-life incongruities. Once the animation is recorded, we post-process the animation in a proprietary software from Noitom, focusing on each time the character’s foot makes and loses contact with the floor to make it more realistic and believable. This process is quite easy, and quite fascinating. After this, the animation is taken to a software like MotionBuilder in which further post processing takes place as well as binding the animation to a character, and finally you may export out your realistic human motion capture data along with your CG model and render it in any software you’d like.

 

Where’s your closest TNG location?

tng vfx locations

We welcome your feedback! Comment on our blog or visit our Facebook page.